1/20/2024 0 Comments Secret forums code for eternium![]() ![]() I can promise you that it is not fun to beat mobile players. As second rank mage (by 5 seconds) on pc. That concludes my post, thx for your timeĪnything that works. ![]() So, if the devs are going to balance, they should consider all these things (apparently I didn't summarize all), PC seems wins in everything, you may add globe CD, even make every skill has to stand to channel for a while.etc, but you can't give mobile players better observation or precise control, that's insurmountable, you have to use indirect method to cover these gap. Shield gives me better chance to survive.īut shield is too bad when fighting bosses, So still no chance to catch up with DW. Why PC Warrior players can't go as far as BH/Mage, Why PC warrior is not that superior to Mobile (comparatively)īecause warriors have to tank, It's their physical limit.īecause you still need ninja skills in high end playing, which is impossible on mobile. Why Assault is better than Stalker, Why we can't use Assault in very high end playing on mobile? (on mobile you have to stand there and draw gesture at least 0.5s ) ![]() throw a sing or blizzard in 0.1s without stop moving. On a big screen you can observe the mobs' distributing way easier decide where you can stand and keep attacking, (which triggers alacrity and immolation that keeps mobs engaged) without being shot way easier Blink gives the mage flexibility for pulling more Why Blink is better than FB, Why we can't use blink in very high end playing on mobile?īecause the key point of Mage playing is PULL MORE + AOE + Ninja skill However, offense and defense are not only data, but also strategies and skills. This forces players to accumulate offensive stats and using defensive stats as less as possible. This discrepancy between damage required and survivability required is due to player damage increasing at a much greater pace than player survivability, and because it is more fun to increase damage rather than survivability.īoth the enemies' HP and damage are scaling exponential, but HP is way faster than damage. This means that a trial level 100 will deal around 30 times more damage and will have around 1200 times more health than trial level 8. Monsters in trials levels 8 to infinity will be level 70, but their power will be adjusted by the trial level coefficient. ![]()
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